
Like Dawnguard, Hearthfire also saw the beginnings of some ideas which would later be more fully realized in Fallout 4. RELATED: Skyrim: 10 Ways To Never Run Out Of Stamina

For console players, however, this was a necessary quality-of-life upgrade that fans will hope to see included in the next game from the get-go. This was rarely a problem for PC players, who had access to the "showracemenu" command. Most Bethesda fans know that characters don't always look quite like the player imagined in character creation. A character was added to Riften's Ratway who would change the character's appearance for a price. Many Elder Scrolls fans will be hoping that the followers found in The Elder Scrolls 6 have as much to say as Serana and as much story of their own.ĭawnguard brought a few features to Skyrim that fans had been asking for for years, and which had often been among the first features added by the Elder Scrolls modding community. Serana was deeply tied to the DLC's main plot, an idea that was then taken further in the far more fleshed out companion characters seen in Fallout 4. While many Skyrim companions had little connection or engagement with the questlines across Tamriel, new companion Serana's inclusion in the DLC marked a shift in Bethesda's follower design. The story of Dawnguard was also a lot stronger than many of the major questlines in Skyrim's retail release. Aesthetically, the DLC made some great upgrades, adding vampire outfits across Skyrim, introducing vampire hunting armor, and adding a feature fans had been asking for since it mysteriously disappeared after Morrowind: crossbows.

Skill trees were added for Skyrim's vampires and werewolves, with vampires gaining the ability to transform into a Vampire Lord. Dawnguard saw the Dragonborn caught up in a way between a faction of vampire hunters and their ancient enemies, vampire Clan Volkihar.
